
- #PAPER MARIO THE THOUSAND YEAR DOOR ROM ZIP UPGRADE#
- #PAPER MARIO THE THOUSAND YEAR DOOR ROM ZIP TV#
Since I used up my Fire Flower against the Fuzzies, I had to max out Earth Tremor to take out the Sirens in two turns. If Earth Tremor does 5 damage, I use Fire Flower to finish them if Earth Tremor does 6 damage, I use Koops's Power Shell to finish them. I devised a plan to take out the Sirens in two turns I get them to 7-8 HP during the first turn, then use Earth Tremor for 5-6 damage. I was a little worried about the fight against the Shadow Sirens.
#PAPER MARIO THE THOUSAND YEAR DOOR ROM ZIP UPGRADE#
I upgrade Goombella here she and Yoshi are the only characters that I upgrade during the run.

Unfortunately, I don't have the Life Shroom when I need it. I grab a Life Shroom off a ledge in Hooktail's Castle with Koops's shell in my opinion, it's a pretty cool trick. However, this does help me level up quicker. I shouldn't have used the Fire Flower on the first set of Fuzzies I should have used Fright Mask instead.
#PAPER MARIO THE THOUSAND YEAR DOOR ROM ZIP TV#
After hitting the switch in the background, I stay on the pipe for a couple of seconds longer than I should have I was distracted due to problems with the TV (don't worry, it doesn't affect the quality of the run).

I rely on Fright Masks for most of the Glitz Pit. I tried this for myself, and found that Fright Masks worked on almost every random enemy I encountered. Radix indirectly gave me the idea of using Fright Masks in his commentary on his Pit of 100 Trials run on he said he used Fright Masks on random enemies to stay at a low level. I spend all of my money on Fright Masks at the Item Shop.

I figure it's faster to get through the conversation slowly until the background scene ends. If you finish the conversation before the scene in the background with the Piantas and the Robbos end, you'll have to wait until the background scene ends before Toadsworth talks again. You'll notice that I go through the first part of Mario and Toadsworth's conversation slowly. I try to use Stylish moves whenever possible, so that the video will be more appealing. So, I encourage future runners of this game to run so that viewers won't be annoyed by the noises Mario makes while he's jumping. jumping after the run, they were about the same time. So, until I get Yoshi, I jump everywhere. When I made this run, I believed that jumping was a little faster than normal running. I'll try to list comments for each of the sections. Usually, this isn't a problem, as I don't take a lot of hits. I need to lower my HP to 5 to run a Danger Mario strategy, so I'm at base HP throughout most of the game. During the run, I increase my FP three times, and put the rest of my stat increases in BP. Plus, there are a lot of repetitive tasks for example, you have to run back and forth between areas several times. So, some people may wonder why it took more than seven hours to complete this game? There's a ton of dialogue in the game: I estimate about a third of the game is made of dialogue.

I was depressed however, there was a lot of interest for this game, so I decided to run it anyway. Eventually, after playing through this game several times, I found I couldn't get it under seven hours. When I decided to speed run this game, I thought, "All right, I'll try to beat it in five hours or less." LOL. I'm probably crazy for picking such a long game as my first game to speed run however, I really like this game, and I wanted to run it. This is my first speed run, and I decided to do it on Paper Mario: The Thousand-Year Door. Quality note: Parts 10 and 12 have some ~30 second portions of bad quality due to damaged source tape. Available in 3 versions: low quality, normal quality, and 60fps high quality. Speed run of Paper Mario: The Thousand-Year Door in 16 segments completed on June 24 2005.
